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April 2025

Three young adults are sitting pensively, staring off at the distance. The man on the left is wearing sunglasses. The woman in the middle has on a pair of headphones. The man on the right is drinking from a nondescript bottle.

We’re back with fresh updates from the design system world! This month, we’ve been heads-down refining components, reworking specs, and laying the groundwork for smoother experiences across the board.

Base 🔵

Components

As mentioned last month, we’re actively working through a discovery process for some of our existing components—this month it was badge and switch (toggle). We’re taking this opportunity to revisit past decisions and bring these components into closer alignment with our current design system standards. This effort is helping us streamline variations, clean up inconsistencies, and create a more unified experience moving forward.

  • Completed designs for the table component.
  • Refactored upcoming input component revisions to remove a redundant variant.
  • Updated the base input component to include a clear button, so all input variants extending from it can use that functionality.
  • Kicked off initial design work for the select form component.

Library/architecture

Reworked the v2 specs to take advantage of Figma’s dev mode and built-in annotation tools. This shift lets us ditch custom annotations and makes it easier to dynamically document and update styling details for each component.

Platform 🟢

Components

We’ve been loving collecting feedback from people who are actively using Platform Web, which has left Hanna with a long list of fixes, additions, and tweaks.

  • Created a standalone pagination component that has page numbers that can be switched on, or just arrows for fewer results
  • Fixed outdated icon references that people have caught in hidden layers in inputs and buttons
  • Created a helper text property for tooltips so shortcuts or other secondary text can be added at the top level of the component

Consumer 🟣

Library/architecture

Lately, we’ve been diving in with the iOS team to understand how each component is supposed to work, what it can do, and its limitations. We’re eyeing component updates to narrow any discrepancies too. With talk of a significant iOS UI update possibly dropping at WWDC this year, we want to be ready to roll with any changes without missing a beat.

What’s next? 🔮

Looking ahead, we’re continuing our deep dives into complex form elements and exploring system-wide accessibility improvements. We’re also testing out new design system software that we hope will help us scale our documentation and make it easier to keep everything clear, consistent, and up to date as we grow.

On the Consumer side, we’re staying close to platform updates—especially with potential iOS changes on the horizon—to ensure we’re ready to adapt without missing a beat.

Cool stuff from us 😎

  • Shameless plug for one of my favorite apps: Dimensional. It’s so beautifully designed, the measuring of traits is so spot on, and the daily stories I receive about myself are like looking into my soul.

    Steph Hubka
  • I found a game called Ransom Notes in which players answer prompts using a handful of word magnets that they grab from a collective pile. I cry laughing every single time I play it. It’s a fab purchase for Cards Against Humanity lovers AND it can be played with just two people. See below for examples because we all deserve to laugh today.

    Hanna Springer
  • My luggage returning home after a short trip to NYC/North Jersey.

    Yujean Park